reneeyeung

Hollo

Hollo is a smart device and companion app that aims to expand the possibilities of museum displays and make the learning experience more interactive. Created in collaboration with fellow designers, Kelly Wong and Jasmine Acebes, we strived to reimagine the potential of smart devices and apply it to the traditional museum.

Context
  • UI/UX Design
Role
  • Research
  • Project Manager
  • Design Lead
  • Web Developer
Tools
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe XD
  • HTML/CSS/jQuery
Duration
  • October 2018 – December 2018
  • Seven weeks
the problem

Limitations for the traditional museum

Museum exhibitions have limitations to what artefacts are displayed and how they are displayed. Looking at animals specifically, they're usually displayed as skeletons, images, or taxidermy. These methods are unable to show the dynamism of each species in their habitats, giving museum-goers little to no impression on these animals.

How can technology help reimagine the display of extinct/endangered animals in museum environments?


the process

Ideation of smart device

We came across two different technologies in our research that would be useful to our ideation of a museum smart device: holograms and glass touch screens. Since most of the technological work would be done through the back-end in a computure software program, we came across the challenge of what we functions we could include in our smart device app. Without overloading our app, we came to the decision that analytics for each case would be useful for museum curators as well as quick, template-driven editing options for their holograms and information.


the process

Creating the App

We looked all the possible functions that a user would need if they were to use our smart device and decided whether it would be easier to do certain interactions through an app or an accompanying software program. As the app would most-likely be accessed in real-time and in the presence of the device, we believed the app needed to be simple so curators and artists could access information and make minor adjustments in real-time.


Learning Outcomes

A smart device different from the rest

By challenging our understanding of smart device designs in the current market, our team was able to conceptualize Hollo - the smart device reimagining museum environments. This project taught us how to narrow down and simplify user interactions without overloading our smart device to be something it's not. Find out more about Hollo here!